The Tyranny of Chance: How Often Should A Player Succeed?
Role-playing game designers that use a random element (eg dice)as a task resolution mechanic (combat, skills) have to ask themselves
Read moreRole-playing game designers that use a random element (eg dice)as a task resolution mechanic (combat, skills) have to ask themselves
Read moreYesterday focused more on the vendors and my purchases. Today is all about the specific events and the promised “worst
Read moreGen Con 2012 is over and this is my report on the weekend’s festivities. The information appears in no particular
Read moreEventually, I’ll write some new material. For the third time in four years, Dias Ex Machina is releasing its core
Read moreThe Gen Con 2012 Exhibitor and Vendor Link List is done! Once again I sifted the raw list from the
Read moreI just received my copy of the new Mistborn RPG from Crafty Games. Here is a shot of the book
Read moreThere is a disturbing trend in mass media (eg movies and RPGs, whether tabletop or digital) to give too much
Read moreFor those that missed it, this morning was the kickoff of Gen Con 2012 event registration. Hopefully you registered because
Read more800 seems like such a large number and I was frankly shocked to see the total in WordPress today. Actually,
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