Failure is both fun and painful, but always educational. This show covers some of the lessons we learned during various RPG campaigns to help players and game masters.
Here are the topics we discussed:
Failure is amusing
GMs – allow your players room for creativity. But, don’t get caught up in the details.
Don’t be afraid to screw with your players.
Know your players before you screw with them.
Give your players fun things to help you write your story.
Have your foes make sense. Even if it’s a cake walk.
Step out of the way and Let your players interact with each other stories.
Give NPCs life and “that one thing”.
To build drama and tension, give your players Sophie’s choice.
Don’t be a Maverick, or at least discuss the plan
Here are the games we mentioned during the show.