I am a huge “Nightbane” fan. I originally bought it thinking it was a “Rifts” supplement, but was happily surprisedRead more
Storytelling is at the heart of every role-playing game. Think of the game master as a director and the players as actors in a very dynamic piece of theatre. Though, they are not in total control. Chance plays a part in this play as well. Gamers use a rules system (usually dice based) to determine success or failure and add an element of risk to the game experience. When the story is original an exciting and the rules serve to advance the story, all is well.
Sadly, that is often not the case. Games with amazing stories often endure grossly inappropriate rules that bury exciting worlds in terrible mechanics.Read more
Inspired by the Chatty DM, I am leaning towards a campaign that involves the PCs trying to overthrow the victorious EvilRead more